No offense to my ‘weekend on boat’ friends<g>! My journey into Vulkan continues. In my last blog (has it really been a YEAR?) I talked about how OpenGL (ES) might just live forever, and it might just be the “higher level easier to use API” most people need who aren’t doing severely performance critical things….Read more
Software Product Development
OpenGL is not dead, long live Vulkan
Today I’ve made a substantial update to one of my open source libraries, “Math3D”, and I’ve changed one of my internal libraries, “GLTools”, on GitHub from private to public, and made it open source as well (technically it always was open source, just this repo was private). Both libraries are published under the MIT license,…Read more
Remembering Seeker
Dear Dairy, this is kind of a throwback Thursday post. I have by many standards had a reasonably successful and enjoyable career. I have some outstanding accomplishments I am very proud of, the greatest of which is probably my OpenGL book (all 7 editions) some years back. Another top contender is “Eye of the Storm”,…Read more