Well, mine anyway! Well, it’s been a year and a half since I blogged about OpenGL and Vulkan, and it’s time to check in about how that blog has aged. A year and a half later, I’ve done a lot more work on my three ongoing astronomy projects, and my experience has not changed my…Read more
SmartEye
(Vulkan + Astronomy) > “weekends on a boat”
No offense to my ‘weekend on boat’ friends<g>! My journey into Vulkan continues. In my last blog (has it really been a YEAR?) I talked about how OpenGL (ES) might just live forever, and it might just be the “higher level easier to use API” most people need who aren’t doing severely performance critical things….Read more